I vowed never to go beyond Expert difficulty, no matter how easy I was finding it, no matter how laden my Crusader with legendary items and stat-boosting gems. I rolled a Crusader, an armoured class with some good healing and defensive options that's at its best with shield in hand. I started playing again after a recent patch and made an assault on Hardcore that I was determined to see me through to the level cap of 70. I had to put the game down for a couple of months after that. It was, at least, an amusingly ironic and surreal death, but it was still gutting. I had detoured from the game's fifth and final act into Whimsydale, a kiddy wonderland of rainbows, smiling clouds and murderous teddy bears - a joke aimed at the players who had complained the game was too colourful and cheerful compared to its oppressively Gothic predecessors. I was doing well, chewing through monsters, so I had decided to kick the difficulty level up to Master to keep me on my toes (and for faster levelling). It was a much more painful loss: a level 55 demon hunter, some 12 hours in. (The only way to go.) This was a while later, playing Reaper of Souls on PS4. My second Hardcore character was kicked to death by a pack of pink unicorns. That was a back before the console version, before the Reaper of Souls expansion - when the game was less fun, less pliable, less eager to please. I just wasn't watching where I was standing. I lost my first character in Diablo 3's Hardcore mode - where death is permanent - to a puddle of acid excreted by an angry tree.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |